Games development is where my 3D work, Unreal Engine projects, and tutorials live. Games design has always been the thread that ties everything together. I've been building environments, studying light, and working with textures for years, and that practice now feeds directly into how I teach and how I create.
The work here ranges from finished environment builds to step-by-step tutorials. I document the process as much as the result, because understanding how something is built matters just as much as the final image. Whether it's a lighting study, a modular kit, or a breakdown of technique, it's all here.